Agile Estimating and Planning

Registration Fee: $595.00 per person

Team Registration Fee (3 or more attendees): $495.00 per person

Duration - On site - 1.5 Days In Person, 8 Hours Virtual (2 sessions @ 4 hours) 
Availability On Site at Your Location, Private Virtual Classroom Sessions, Open Enrollment 
Related Seminars
Agile Business Analysis 
Agile Team Boot Camp
Agile Practices for Business Analysts
Agile planning processes balance the effort and investment in planning with the knowledge that the plan will evolve throughout the project. Agile planning and estimating happens at several levels – release planning, iteration planning, and daily planning.
This course provides techniques and approaches for project estimation and planning that are consistent with the core principles of agile methods such as Scrum and Extreme Programming (XP). You will learn how to estimate using story points and ideal days, and how to use estimation techniques such as planning poker. You will learn how to plan and schedule an agile project, and how to monitor performance against the plan. You will apply what you learn in a series of activities that take you through the agile estimating and planning process.
What You Will Learn - Learning Objectives
  • The differences between the different levels of plans in an agile project
  • How to estimate with story points and ideal time
  • Techniques for team estimating
  • When and how to re-estimate
  • How and when to perform release and iteration planning
  • How to monitor progress against your plans
Virtual Classroom Schedule
Virtual classroom sessions are conducted as follows:
1:00 pm to 5:00 pm DAILY, Eastern Time (New York) 
Virtual sessions are delivered using Cisco Webex Meeting Center. When you join the online meeting using the link provided in a confirmation email, you will be asked to either phone a US toll number or connect using a computer head set. If you phone in to the audio conference using the toll number provided, long distance toll charges will apply. If you connect using a computer head set with microphone (VOIP), no toll charges will apply. 
1. The Big Picture
  • Activity: Introductions
  • Agile and Lean principles
  • Iterative development
  • The purpose of project management
  • Problems with traditional planning
  • Overview of agile planning
  • Overview of Scrum
2. Agile Estimating
  • Roles in agile development
  • Creating the product backlog
  • Estimating size with story points
  • Estimating size with ideal days
  • Using Planning PokerActivity: Select stories for an iteration and estimate using story points
  • Using velocity to derive duration
3. Planning Releases
  • Levels of planning in agile
  • Prioritizing the product backlog
  • Prioritization techniques
  • Activity: Prioritize stories for a release
  • Creating a release plan
  • Estimating velocity
  • Activity: Create a release plan
4. Planning Iterations
  • Selecting an iteration length
  • The iteration planning meeting
  • Identifying tasks from user stories
  • Creating an iteration plan
  • Activity: Identify tasks from user stories and create an iteration plan
5. Running an Iteration
  • Events during an iteration
  • Daily planning during the daily stand-up
  • Using burndown charts to track progress
  • Dealing with changes in estimates
  • Techniques for splitting user stories
  • Activity: Handling and underestimated user story
  • The iteration review meeting

6. Workshop Retrospective
  • Workshop review
  • Using agile retrospectives to inspect and adapt
  • Activity: Workshop retrospective